game engine, environment, public
Null Island is both fictional and real, a 1×1 metre zone located at 0,0 off the coast of Guinea which allows developers to better diagnose errors. When GPS systems fail and return a ‘null’ result (latitude and longitude of zero), objects are temporarily sent to these coordinates, providing a small but tangible instance of the contingencies within technologies. This artwork work speculates about the objects housed on the island and the errors which transmitted them there.